Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl) Hero: Healers no longer get Arcane Magic… replaced with Regeneration Hero: Guardian Oak now gives +5XP per point (not +10XP) Hero: Energy Skill now gives +5% mana regen per point (not +10%) Hero: DEX now affects a hero’s attack speed, not Morale (see below) Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points) Hero: DEX now gives 1 Resistance per point (not 1 per 2 points)
Hero: Decreased the effect of the merchant skill (now increases at Hero: Bronze Golem spell is now 60 Mana (was 36 mana) Hero: All-seeing Eye now gives +5XP per point (not +10XP) Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl) It gives 25% + 5% per level of mastery (max of 50%). Hero: Comprehension spell no longer gives a flat 50% reduction to skillĬosts. Hero’s level from the percentage chance of success. Typo: Graveyard now mentions that it builds Skeleton Cavalryĭwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m)ĭwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m)ĭwarves: Khazrimi Guard now take 100 sec & 175g 225s Typo: Updated “Resist Fire” text to remove the word “immune” Typo: Updated “Flaming Arrow” text to better describe what happens Typo: Added info text for seals & turtles Typo: Fixed requirements for Wight from Dark Mill to Boneyard No more double XP from hero skills on summoned troops. No matter the bonuses applied, all spells now cost a minimum of 1 mana. Removed Elven Hunter from High Elves & Dark Elves in the editor Removed Imps from the Wood Elf list in the editor The Woodrider has had his build time reduced from 75 sec to 60 secįixed a random crash to desktop involving the A.I.įixed a crash to desktop involving Undead (especially in Multiplayer)įixed a crash caused by the Knight’s Quest ability (involving having 2 or more sides of the same race in the same battle).Įyes of Flame put into towers no longer cause the tower to do splash damage.įixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian The Elven Hunter has had his Armor & Damage reduced by 5, bis combat reduced by 2 and his Build time increased by 5 sec. They are now set to base of 1.5 seconds, with a cap of 0.5 seconds. Unfortunately a bug fix in 1.01 adversely affected unit attack speeds. Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings) Items now trigger the cooldown time for spells, exactly like casting a spell would do. Many typos fixed in th campaign - particularly the Journal Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct statsįixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zeroĬorrected help text for the Reaper - he steals 20XP per Soul The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels.
Resurrection now correctly only resurrects enemies at mastery level 3 and higherįixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of masteryįey upgrades now correctly affect Leprechaunsĭaemon upgrades now correctly affect Reapersįamine is no longer free if you cast it with the hotkey Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III websiteĪnimals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).įixed the Lairs in the White Mountains campaign map that do not work correctly